Volg ons via RSS
Volg ons op Twitter
Volg ons op Facebook
Ons YouTube kanaal
intheGame @ Symbaloo

Wapen tweaks volgende Battlefield 3 patch bekend

BF3
10
Geschreven door: op 19 februari, 2012. Platform: PC / PlayStation 3 / Xbox 360

Ondanks het feit dat er géén grote update/patch meer komt in de maand februari, is de lijst met tweaks die doorgevoerd gaan worden voor de wapens wel bekend gemaakt.
Battlefield 3

Eergisteren kon je al lezen dat Daniel Matros van DICE al aangaft dat er deze maand géén grootse update/patch voor Battlefield 3 aan zit te komen. Maar de mannen bij DICE zitten natuurlijk niet stil en verwerken nog dagdagelijks de feedback die ze ontvangen van de community.

Om aan te geven wat (waarschijnlijk) in de aankomende patch zal zitten onderstaande wapen tweaks:
1. Damage changes
Assault Rifles:
545x45mm bullet minimum damage (All assault rifles except G3A1)
17 -> 18.4 {Buff}

G3A1
Min Damage 20 -> 22 {Buff}
Max damage 30 -> 34 {Buff}

Carbines
SCAR-H
Min Damage 17 -> 20 {Buff}

LMGs
M60 & M240B
Max damage 30 -> 34 {Buff}
Min damage 20 -> 22 {Buff}

PKP
Min damage 20 -> 22 {Buff}

M249, M27IAR, RPK-74M
Min damage 17 -> 18.4

Sniper rifles
All sniper rifles:
Upper chest damage multiplier 1 -> 1.25 {Buff}

M98B
Max damage 95 -> 80 [Nerf]
Dropoff start dist. 20 -> 15 [Nerf]
Dropoff end dist. 75 -> 120 {Buff}

All other bolt-action sniper rifles
Max damage 75 -> 80 {Buff}
Min damage 55 -> 59 {Buff}
Dropoff start dist. 20 -> 15 [Nerf]
Dropoff end dist. 75 -> 100 {Buff}

All semiautomatic sniper rifles except SKS:
Min damage: 34 -> 37.5 {Buff}
Dropoff start distance 12 -> 15 {Buff}

SKS
Dropoff end distance 50 -> 60 {Buff}

2. Attachments
Fore grip
Basically before it reduced the horizontal recoil by 50%, in these files it reduces h-recoil only ~20-33% depending on weapon.
It also increases the minimum spread 20% ~ 50% depending on stance and weapon.

Suppressor
Suppressors will not reduce the damage anymore.
Now it will reduce the distance where damage starts/stops to drop off instead.
For most weapons it will decrease the min spread by 25% instead of 50%
Although looks like M60 will still have the same 50% effect.

Heavy barrel
For most of the weapons it decreases ADS min spread by 75 or 50% depending on weapon.
Recoil is still increased by 10 or 15% and HIP min spread by 20-25% depending on weapon.
It doesn’t make AN94 100% accurate anymore while aiming down the sight.
Reduces ADS min spread by 75% and only increases recoil by 10%, the hip fire penalty is 20% for AN94
G3A1 is same than AN94 except heavy barrel increases recoil 6.7% and hip fire is increased only 14.3%
For few weapons it also makes Spread increase per shot 10% higher.
It will also increase drop-off end distance by 50% making weapons more deadly at ranges between 50m and 90m, depending on weapon.

Flash suppressor
Will decrease recoil by 17 ~ 25% depending on weapon.
For most weapons it increases hip min spread by 20~25% but some weapons don’t have any hip accuracy penalty.

Extended magazine
There seems to be extended magazine for AS VAL which didn’t exist before.
With ext mag it will have 30 bullets in a mag instead of 20

3. Accuracy changes
Assault rifles
AEK971
Recoil right 0.5 -> 0.3 [Nerf]
ADS Min Spread, Not moving 0.2 -> 0.4 [Nerf]

AK74M
Recoil up 0.3 -> 0.28 {Buff}
FirstSRecoilMul 2 -> 1.5 {Buff}

AN94
Recoil up 0.45 -> 0.3 {Buff}
FirstSRecoilMul 1.5 -> 2 [Nerf]

F2000
Recoil up 0.3 -> 0.26 {Buff}

FAMAS
Recoil left 0.6 -> 0.35 {Buff}
Recoil right 0.6 -> 0.5 {Buff}
Recoil decrease 15 -> 18 {Buff}
FirstSRecoilMul 2 -> 2.6 [Nerf]

G3A1
Recoil up 0.55 -> 0.45 {Buff}
FirstSRecoilMul 1.2 -> 1.8 [Nerf]

L85A2
Recoil left 0.4 -> 0.3 {Buff}
Recoil decrease 22 -> 18 [Nerf]
Min spread, ADS, not moving 0.4 -> 0.2 {Buff}

M416
FirstSRecoilMul 2 -> 2.4 [Nerf]

Carbines
AKS74u
Recoil up 0.3 -> 0.28 {Buff}
FirstSRecoilMul 2 -> 2.2 [Nerf]

HK53
Recoil up 0.3 -> 0.28 {Buff}
Recoil left 0.3 -> 0.2 {Buff}
Recoil right 0.5 -> 0.35 {Buff}
Recoil decrease 22 -> 18 [Nerf]

SCAR-H
Recoil decrease 15 -> 13 [Nerf]

SG553
Recoil up 0.3 -> 0.25 {Buff}
FirstSRecoilMul 2.5 -> 2.2 {Buff}

QBZ-95B
Recoil left 0.5 -> 0.335 {Buff}
Recoil right 0.5 -> 0.335 {Buff}
Recoil decrease 22 -> 18 [Nerf]
Min spread, ADS, not moving 0.4 -> 0.5 [Nerf]

LMGs
M240
FirstSRecoilMul 1 -> 1.7 {Buff}

M249
FirstSRecoilMul 1 -> 2.2 [Nerf]
Recoil decrease 15 -> 12 [Nerf]

M60
FirstSRecoilMul 2 -> 1.5

MG36
Recoil decrease 15 -> 13 [Nerf]
FirstSRecoilMul 1 -> 1.8 [Nerf]

PKP
Recoil up 0.75 -> 0.65 {Buff}
Recoil decrease 7 -> 13 {Buff}
FirstSRecoilMul 1 -> 1.5 [Nerf]
Max spread, ADS, not moving 1 -> 3 [Nerf]

Type88
Recoil left 0.4 -> 0.3
Recoil right 0.4 -> 0.3
Recoil decrease 15 -> 12 [Nerf]
FirstSRecoilMul 1.34 -> 1.5 [Nerf]

RPK
Recoil decrease 15 -> 13 [Nerf]
FirstSRecoilMul 2 -> 1.8 {Buff}

QBB-95
Recoil up 0.45 -> 0.37 {Buff}
Recoil left 0.1 -> 0.4 [Nerf]
Recoil right 0.3 -> 0.4 [Nerf]
FirstSRecoilMul 1 -> 2 [Nerf]
Recoil decrease 15 -> 13 [Nerf]

PDWs
AS VAL
Recoil left 0.2 -> 0.25 [Nerf]
Recoil right 0.3 -> 0.45 [Nerf]
Recoil decrease 22 -> 18 [Nerf]

PDW-R
Recoil decrease 22 -> 18 [Nerf]
FirstSRecoilMul 2.5 -> 2 {Buff}
Min spread, ADS, not moving 0.4 -> 0.5 [Nerf]
Min spread, ADS, moving 0.6 -> 0.8 [Nerf]
Min spread, HIP, not moving

Standing 1.5 -> 2 [Nerf]
Crouching 1 -> 1.5 [Nerf]
Prone 0.75 -> 1 [Nerf]
Min spread, HIP, moving

Standing 2 -> 2.5 [Nerf]
Crouching 1.5 -> 2 [Nerf]
Prone 1.25 -> 1.5 [Nerf]

MP7
Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2 [Nerf]
Min spread, HIP,moving, prone & crouching 1.25 -> 1.5 [Nerf]

P90
Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2 [Nerf]
Min spread, HIP,moving, prone & crouching 1.25 -> 1.5 [Nerf]

PP-19
Recoil decrease 25 -> 20 [Nerf]
FirstSRecoilMul 2.5 -> 2 {Buff}
Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2 [Nerf]
Min spread, HIP,moving, prone & crouching 1.25 -> 1.5 [Nerf]

PP2000
Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2 [Nerf]
Min spread, HIP,moving, prone & crouching 1.25 -> 1.5 [Nerf]

UMP45
Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2 [Nerf]
Min spread, HIP,moving, prone & crouching 1.25 -> 1.5 [Nerf]

Pistols
G18
Recoil up 0.7 -> 0.5 {Buff}

M9
RecoilDecrease 15 -> 30 {Buff}

M93R
Recoil up 0.5 -> 0.4 {Buff}
Recoil left 0.4 -> 0.2 {Buff}
Recoil right 0.4 -> 0.2 {Buff}
FirstSRecoilMul 2.5 -> 2 {Buff}

.44 Magnum
Spread increase 0.6 -> 0.3 {Buff}

Tags: / / / / / / / / / / / / / /

Over de auteur:

Avatar of RenS_GepkenS

Rens Gepkens, Editor/Game critic @ http://intheGame.nl, Twitteraar via @RensGepkens. Sinds 2.1.2012 papa. Gamed op: PlayStation 3 / PSP en speelt: (bijna) alles, maar voornamelijk FPS, arcade racers en (action) adventure games.

10 Reacties op “Wapen tweaks volgende Battlefield 3 patch bekend”

  1. Avatar of Kingsley
    Kingsley   [115 XP]
    Op 19 februari 2012 om 12:49

    Maar een werkende fix voor de crashende Bf3.exe.. tssss.. Kenker bedrijf.

    • Avatar of DutchFIX
      DutchFIX   [360 XP]
      Op 19 februari 2012 om 22:16

      Ben je wss 1 van de weinige…

      Bf3 daait hier goed en heeft eigenlijk nooit gecrashed. Ook niet binnen de groep waar ik veel mee speel heb ik dit vaak gehoort. Misschien in het begin maar we zijn nu wel genoeg patches verder dat dit verholpen is.

      Misschien toch eens wat dieper naar je eigen systeem gaan kijken.. no offence.

  2. Avatar of yannickvanloon
    yannickvanloon   [95 XP]
    Op 19 februari 2012 om 13:47

    Nice :)

  3. Avatar of Freule
    Freule   [209 XP]
    Op 19 februari 2012 om 13:55

    dus alles wordt gewoon beter… daar schiet je ook weinig mee op ;P

    • Avatar of JoeyNL
      JoeyNL   [449 XP]
      Op 19 februari 2012 om 18:05

      Ja precies, dat dacht ik ook al…

  4. Monster   [0 XP]
    Op 19 februari 2012 om 18:21

    Ligt het aan mij of staat er niks tussen wtb de Usas 12……????

  5. Avatar of RoyDarkle
    RoyDarkle   [2,671 XP]
    Op 19 februari 2012 om 20:12

    Mooi, ik zie dat DICE z’n werk goed verricht :D

  6. NEVERTYOK   [0 XP]
    Op 20 februari 2012 om 09:43

    zen werk goed verricht? No way USAS 12 staat er niet en er wordt amper generfed!

  7. Avatar of Oathbreaker
    Oathbreaker   [70 XP]
    Op 20 februari 2012 om 13:59

    Vind het ook een beetje teleurstellend dat er niks aan de USAS-12 met 12G Frag rounds gedaan wordt..

  8. Avatar of Chrisje
    Chrisje   [115 XP]
    Op 20 februari 2012 om 14:26

    Ik vind het wel grappig dat de wapens juist gepatched worden :D

Laat een reactie achter

Toegestane tags: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

*

Game informatie