De Patch Notes van Destiny 2 update 1.1.4

destiny 2

Op 1 maart was er update 1.1.3 voor Destiny 2 en nu staat er alweer een nieuwe update voor de deur.

Bekijk hieronder de complete Patch Notes zoals ze zijn uitgegeven door Bungie.

The full list of Crucible changes coming with Destiny 2 patch 1.1.4 is as follows:

  • Respawn and Revive were tuned in all game modes
  • Player respawn timers for all Quickplay modes have been reduced to 2s.
  • Player respawn timers for Survival have been reduced to 7s
  • Revive lockout time in Countdown has been reduced to 7s
  • Players no longer lose Revive Tokens on death
  • Power Ammo respawn timers were adjusted across the board
  • Power Ammo respawn timers in Iron Banner have been reduced ~50%
  • Power Ammo respawn timers for all Quickplay modes have been reduced ~30%.
  • Power Ammo respawn timers in Survival have been reduced ~40%.
  • Power Ammo respawn timers in Countdown have been reduced ~25%
  • Ammo counts have been adjusted in relation to these timers, and in relation to weapon type.
  • In almost all cases weapons either retained the same ammo count or received a buff. Swords and rockets were brought down to stay in line with the rest of the weapon offering.
  • Enemy players now drop their Power Ammo on death.

Sandbox

The full list of new changes is as follows:

Dawnblade has been improved:

  • Reduced cost for throwing swords, allowing for one additional throw
  • Increased super duration extension gained from “Everlasting Fire”
  • Removed all in-air accuracy penalties while “Swift Strike” is active
  • Reduced the Icarus Dash cooldown
  • Increased the Grenade and Melee energy “Heat Rises” gives you per kill

Invisibility on Dodge / Smoke Updates:

  • Invisibility on Dodge no longer breaks Aim Assist or Projectile Tracking in PvP (unchanged in PvE)
  • Dodging still breaks both Aim Assist and Projectile Tracking, but only for the duration of the actual dodge
  • Increased the duration of Invisibility on Dodge by 1 second
  • Increased the duration of Smoke Bomb Invisibility by 1 second

Misc.

  • Supers now recharge 1:40 faster, a cooldown reduction of 25%.
  • Mods that reduce Grenade, Melee and Class Ability cooldowns have been buffed to allow for up to 2x faster cooldowns.

Pulse Rifles

  • Increased PvE damage for all pulses
  • Increased rate of fire for adaptive and high-impact pulses
  • Increased base damage for adaptive, high-impact, and rapid-fire Pulses
  • Increased precision multiplier for lightweight pulses
  • Decreased precision multiplier for adaptive pulses
  • This keeps precision damage close to where it is now, putting most of the buff into body shots, though it is still an increase in precision damage overall.

Scout Rifles

  • Increased PvE damage for all scouts
  • Increased base damage for High-Impact Scouts

Hand Cannon

  • Increased PvE damage for all Hand Cannons
  • Increased precision multiplier for precision hand cannons
  • Increased hip fire accuracy on consoles
  • Increased ADS accuracy on consoles

Sidearms

  • Increased PvE damage for all sidearms
  • Increased hip fire accuracy
  • Increased ADS accuracy
  • Increased inventory size (allowing more reserve ammo to be stored)
  • Increased minimum range
  • Added an ADS movement bonus

SMG

  • Increased PvE damage for all SMG’s
  • Set Optics to 1.3x
  • Increased inventory size (allowing more reserve ammo to be stored)

Linear Fusion Rifle

  • Increased PvE damage for all linear fusions
  • Increased precision multiplier
  • Increased aim assist
  • Reduced flinch multiplier

Shotgun

  • Increased PvE damage for all shotguns
  • Increased inventory size (allowing more reserve ammo to be stored)
  • Increased aim assist for Suros precision shotguns

Sniper Rifle

  • Increased PvE damage for all snipers
  • Increased precision multiplier
  • Increased aim assist
  • Increased inventory size (allowing more reserve ammo to be stored)

Grenade Launcher

  • Increased blast radius

Assault Rifles

  • Decreased range and aim assist stats for precision autos (Uriel’s Gift). Base damage is not changed.

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