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Dragon’s Dogma 2 Augustus update

Dragon's Dogma 2 update

Dragon’s Dogma 2 krijgt nog één flinke update voordat we, over enkele maanden, aan de slag mogen met de Dark Arisen DLC. De titel heeft niet heel veel updates gekregen. De eerste update kwam 2 jaar geleden.

Zie hier de patch notes:

[PlayStation®5 Pro / PlayStation®5 / XBOX Series X|S / Steam]

◆ Optimization, Performance Improvements, and System Requirement Changes
◆ Added Features and Adjustments
Save System Adjustments
  • Expanded the number of save slots where adventure data can be saved for each Arisen from one to three.
  • Each save slot now holds three different types of saved data: Autosave, Interim Save, and Last Inn Rest Save.
  • Loading from your last inn rest will no longer delete your autosave or interim save.
Dragonsplague Adjustments
  • Added an item to cure Dragonsplague: Dragonsbaulk Draught.
    *Added pawn dialogue related to Dragonsbaulk Draught.
UI Adjustments
  • Added equipment filters.
  • In Equipment Enhancement, you can now check the required materials for future steps in the process.
  • Added an icon that will display when you can grab hold of an enemy.
    *Also added the option to toggle this on/off.
  • Added an option to favorite equipment.
  • Added an option to prevent meat items used at campsites to be consumed via item shortcuts.
  • Changed the max amount of an item that can be given to a pawn when dismissing them to 99.
  • Added the number of times the Eternal Ferrystone was used to the Adventure Logbook.
  • Improved the Button Mapping screen layout.
  • Added a control type for keyboards that allows weapon skills to be activated with a single button.
  • Added a control type for keyboards that allows weapon skills to be switched with a single button.
Added a function to skip the opening part of the story when replaying the game.
Pawn Adjustments
  • Added the pawn command Explore that can be used by holding the Go command button.
    *Also added the option to toggle this on/off.
  • Added the pawn command “High Five!” that can be used by holding the “To Me!” command button.
    *Also added the option to toggle this on/off.
  • Pawns can now grapple enemies and draw their attention.
  • Pawns can now interfere with enemy attacks when the Arisen is downed.
  • Pawns can now protect the Arisen when they are unable to move.
  • Pawns can now suggest using large boulders when enemies are grouped together.
  • Pawns can now lure enemies to areas where the environment can be used.
  • Pawns can now perform follow-up attacks on enemies knocked back by the Arisen.
  • While grappling a large enemy, pawns can now pull the Arisen up and make them jump higher.
  • Pawns are now more likely to prioritize enemies targeting the Arisen when the player is using a ranged vocation.
  • When carrying an incapacitated pawn, pawns will now act based on the situation, such as putting down the pawn being carried if they are in danger.
  • Pawns will now act more quickly to attack or provide support.
  • Pawns will now avoid or guard against attacks more effectively.
  • Pawns are now temporarily invincible when being revived by the Arisen.
  • Pawns will now have a shorter hitstop when landing a charged attack as a Warrior.
  • Pawns will now more easily catch the Arisen after they have fallen from a great height during battle.
  • Pawns afflicted with Dragonsplague will now be able to stun large enemies by attacking their legs.
  • Pawns afflicted with Dragonsplague will now be able to attack smaller enemies without consuming stamina for a limited time.
  • Pawns afflicted with Dragonsplague will now be able to make enemies more susceptible to being thrown off balance by attacking them while they are already stunned.
  • Pawns afflicted with Dragonsplague will now accumulate the loss gauge at a slower rate.
  • When a tome to learn a specialization has been used or discarded, it will now be available at the Scrap Store.
  • Added a function for the main pawn to bring back items dropped by enemies in another world.
Text/Tutorial Display Adjustments
  • Added a tutorial for save system changes.
  • Added a tutorial for item screen filters.
  • Added a tutorial for Dragonsbaulk Draught.
  • Added a tutorial for expanded pawn commands.
  • Changed the explanations for skills that have been adjusted.

Dragon’s Dogma 2 vocation updates

【Archer】
  • Changed the explanation for Front Kick.
【Mage/Sorcerer】
  • Added a tutorial for magick barrier.
【Warrior】
  • Added an explanation for how to knock back enemies.
【Trickster】
  • Added an explanation for Buoyant Brume.
Other Adjustments
  • Improved NPC behavior when they use a ballista alone.
  • Improved camera behavior when the Arisen interacts with a ballista.
◆ Action Adjustments
Expanded the number of assignable weapon skills from four to six.
You will now be less likely to flinch for a period of time after having flinched from being attacked.
Enemies are now less likely to target you if you are crawling.
Being attacked while downed will now cause you to get up right away.
The effects of a stamina recovery item used while exhausted will now be instantaneous.
Extended the period of invincibility when being revived with a wakestone.
Vocation Adjustments
【Fighter】
  • Adjusted the behavior of Deflect when used against ranged attacks.
  • Made it easier for Blink Strike to hit enemies.
  • Adjusted the timing window for Tusk Toss so it’s less likely to fail to cast if the charge is complete.
  • Adjusted the timing for some attack skills to connect more smoothly with Tusk Toss.
  • Adjusted Counter Slash to prioritize the enemy that just deflected the attack.
  • If other enemies are close by when using Riotous Fury, the direction of the attack can now be adjusted on the fly with the control stick.
  • Adjusted the final upward strike of Riotous Fury to slightly lift enemies up into the air.
  • Increased the distance of the first attack of Riotous Fury to make it easier to connect.
  • Enemy attacks are less likely to cause the target to flinch.
【Archer】
  • Increased the speed to nock an arrow when using Exploding Shot, Drenching Shot, Tarring Shot, or Blighting Shot.
  • Increased the damage of Dire Arrow.
  • Changed Front Kick and Leaping Punt so that the user is launched backwards even when performed on the ground.
  • Changed Front Kick and Leaping Punt so that the user is launched backwards by performing a button input.
  • Changed so that when the Arisen touches the ground after using Front Kick or Leaping Punt, they will face the enemy they kicked off of if no controller stick input is given.
【Thief】
  • Increased the stamina consumed when using Formless Feint.
  • Pressing the Vocation Action button during Formless Feint will throw off the balance of the attacking enemy.
    *Throwing the enemy off balance with good timing will temporarily disable continuous stamina consumption. Perfect timing will reduce stamina consumption for weapon skills.
【Mage/Sorcerer】
  • Added the core skill Magick Barrier.
    *Pressing the Vocation Action button will erect a magickal barrier shielding you from enemy attacks. Stamina consumption varies depending on the weapon.
【Mage】
  • While Anodyne is active, you can now cancel the motion by button input.
【Sorcerer】
  • Extended the incantation speed for Prescient Flare.
  • Extended the grace period for Prescient Flare’s magickal orbs to explode, while also reducing the time to explode once the orbs have reached their maximum state. (A different sound effect was added for when the orbs explode at their maximum state, making it easier to tell the difference.)
  • Increased the value required to amplify Prescient Flare’s magickal orbs and extended the time until the orbs fade if not attacked.
  • Prescient Flare’s magickal orbs will no longer amplify if hit with another cast of Prescient Flare.
  • Adjusted the camera direction when casting Seism.
【Warrior】
  • The charged state of Mighty Sweep can now be maintained when using Barge.
  • Forward movement when using an airborne Stonesplitter has been reduced, making it easier for attacks to connect.
  • The light attack input timing for Chain of Blows as been made more consistent, making it easier to use.
  • The forward reach of Mighty Sweep and Stonesplitter attacks has been increased.
  • Increased the speed of light attacks when clinging to a foe.
  • Adjusted the hitstop for strong attacks when clinging to a foe to increase the feeling of satisfaction.
  • Changed the motion for powerful successive strikes against large enemies.
  • Adjusted the timing for damage reduction while charging Skyward Sunder, Rending Sweep and Knoll Breaker to be more consistent across the skills.
  • Adjusted the knockback distance and height for attacks that knock enemies into the air, making them easier to connect with other attacks.
  • Increased the damage of Savage Lash.
  • Adjusted the window for counterattacks for Tidal Fury, making it possible sooner.
  • Reduced the recovery time after a counterattack fails when using Tidal Fury.
  • The forward reach of charged Mighty Sweep, Skyward Sunder, Rending Sweep, and Savage Lash attacks has been increased.
【Mystic Spearhand】
  • Adjusted the timing window for Redouted Bolt so it’s less likely to fail to cast if the charge is complete.
  • Increased the button input window for Scatering Bolt → Quik Fot, making it easier to use in combos like Forbeding Bolt → Scatering Bolt, Forbeding Bolt → Quik Fot and Forbeding Bolt → Scatering Bolt → Quik Fot.
  • Increased the damage of Magike Cut, Seching Blade, and Magike Sperepelote when used against enemies bound by Forbeding Bolt or Scatering Bolt.
  • Increased the strength of Skiedragoun’s Fangtooth.
  • Adjusted the targeting of Wild Furie to prioritize enemies hit by the first attack.
  • Adjusted Magike Sperepelote so that the camera’s center point doesn’t shift during attacks.
  • “Changed Mirour Vesture so that it can now be charged and cast.
  • If it is not charged the magickal barrier will only affect the Arisen. If it is charged, it will affect the Arisen and party members. A charged cast will also perform an attack that causes nearby enemies to flinch.”
  • Added durability to the magickal barrier of Mirour Vesture, the barrier will dissipate when it reaches zero.
  • Greatly increased the time the magickal barrier of Mirour Vesture is active. However, it will quickly dissipate when not in combat.
  • Increased the range in which the magickal barrier of Mirour Vesture can be applied to pawns.
  • Increased the stamina consumed by Mirour Vesture, decreased the natural stamina recovery rate while the magickal barrier is active.
【Magick Archer】
  • Adjusted so that when you consecutively use offensive weapon skills without aiming, you will continue targeting the first enemy targeted as long as they are within a certain distance.
  • Adjusted so that when you aim and use a weapon skill, the input for the skill activation button will be accepted from the moment you start aiming.
【Trickster】
  • Added the core skill Buoyant Brume.
    *When jumping, press the jump button again to float for a period of time.
  • When using Effigial Incense, the simulacrum’s Health reduction when it strays too far from the caster has been decreased.
  • When using Fickle Floor, wolf-type enemies (excluding some, like Garms) that enter the illusion will now flinch.
  • When using Dragon’s Delusion, Golems will now flinch.
  • Archer, Mage, and Sorcerer pawns can now attack enemies through the illusory walls created by Delusory Screen.
  • Adjusted the camera direction when casting Dragon’s Delusion.
【Warfarer】
  • Added a screen for selecting a weapon to compare when multiple weapons are equipped.
  • Added a function for easily changing equipment when multiple pieces are equipped.
  • Changed so that the shield’s stats are displayed on the change equipment screen when only a shield is equipped.
【Fighter/Thief/Warrior/Mystic Spearhand】
  • When using weapon skills that can be used mid-air, you can now adjust your position in the air with the control stick.
【Fighter/Thief/Warrior/Mystic Spearhand/Unarmed Combat】
  • Adjusted the camera direction when performing powerful successive strikes.
【Fighter/Warrior/Unarmed Combat】
  • Adjusted the blowback of enemies when using Gouging Skewer as a Fighter or when performing powerful successive strikes as a Warrior or in unarmed combat.
Other Adjustments
  • Added Dash Attack and Charge Attack to unarmed combat.
  • The timing until you can grab an enemy again after jumping and releasing the grab has been shortened.
  • Reduced the recovery time for unarmed weak attacks while clinging to or pinning down an enemy.
  • Made it easier to draw attention from a large enemy when grabbing them.
Enemy Adjustments
  • Adjusted the accumulation value of the blighted debilitation caused by enemy attacks.
【Goblin/Hobgoblin/Chopper/Knacker/Saurian/Asp/Serpent】
  • Improved the quality of jump actions.
【Goblin/Hobgoblin/Chopper/Knacker/Saurian/Asp/Rattler/Magma Scale/Serpent】
  • Adjusted the tracking of some attacks to make them easier to avoid.
【Goblin/Hobgoblin/Chopper/Knacker/Saurian/Asp/Rattler/Magma Scale/Serpent/Skeleton】
  • Changed the way the Arisen reacts when hit by attacks, as some attacks caused situations that were difficult to recover from.
【Saurian/Asp/Rattler/Magma Scale/Serpent】
  • Made it easier for attacks to hit the tail.
【Slime/Ooze/Sludge】
  • Adjusted pawns so that they attack from a position suitable for their vocation.
  • Attacks are now more likely to hit.
【Skeleton/Skeleton Lord/Undead/Stout Undead/Phantom/Phantasm/Specter】
  • Increased the damage of holy attacks.
【Minotaur/Goreminotaur】
  • Added expressions to make it clearer when the enemy hits an obstacle while dashing.
【Drake】
  • Adjusted the frequency of using specific attacks when health is low, as it led to a situation where recovery was difficult.
  • Changed the targeting so that it’s easier to aim for parts other than the heart when the heart isn’t exposed.
◆ Bug Fixes
Vocations
【Archer】
  • Fixed a bug where using Dire Arrow when mid-sized or larger enemies were downed would result in the enemies jumping back up as soon as the arrow was released.
【Thief】
  • Fixed a bug where using Twin Fangs in midair would cause the player to teleport instantaneously to enemy locations within a certain distance.
【Warrior】
  • Fixed a bug where damage was not dealt when using Goring Lunge on small enemies against a wall.
  • Fixed a bug where the opponent was not blown back when attacked with powerful successive strikes.
【Magick Archer】
  • Fixed a bug where Bartizan’s counterattack would cause enemies to fall down instead of being knocked back.
  • Fixed a bug where an enemy’s appearance would become unnatural after Sagittate Downpour hit.
Pawns
  • Fixed a bug where the main pawn would not respond to a support pawn’s question, resulting in the end of conversation.
Enemies
【Harpy/Venin Harpy/Gore Harpy/Succubus】
  • Fixed a bug where facial expressions were not moving.
Other
  • Fixed a bug where Threshing Blaze caused lower than expected damage when used by characters with low magick.
  • Fixed several visual glitches that occurred when equipping the Intrepid Scalecoat.
  • Increased the quantity of Lantern Oil obtained by combining Rotten Tideswimmer and Oily Slime from one to three.

[PlayStation®5 Pro / PlayStation®5 / XBOX Series X|S]

◆ Added Features and Adjustments
UI Adjustments
  • Added Resource-Intense Effects Quality to the Graphics section of the Options menu.

[Steam]

◆ Added Features and Adjustments
UI Adjustments
  • Added Volumetric Fog Resolution to the Graphics section of the Options menu.
  • Added Cloudscape Resolution to the Graphics section of the Options menu.
  • Added Foliage Density to the Graphics section of the Options menu.
  • Added Terrain Quality to the Graphics section of the Options menu.
  • Added Ray Tracing GI Quality to the Graphics section of the Options menu.
  • Added Ray Tracing GI Shading Quality to the Graphics section of the Options menu.
  • Added Effect Reflections to the Graphics section of the Options menu.
  • Graphics Memory will now be shown in the Graphics section of the Options menu.

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